Mittell: I don’t see the transmedia connections as driving particular genres up or down, but rather catering to a core audience of young, mostly male consumers who embrace gaming, comics, and the cinema far more than other market segments. Surely the “comic book film” has emerged as a key category that transcends a range of more traditional genres, like the superhero fantasy, historical war film, and urban noir; likewise game/film tie-ins span horror, fantasy, animation, espionage, and action. So I see it less as a question of genre value as much as industrial strategies to find ways to maximize profits across genres.